Worgs

Worgs are a race of sentient monsters that roam the world of Sollus and the plane of Jagen. They are the Primal spirit of a dead Therianthrope, given form once again by Unguis. While they are the form of a spirit, they are a living and breathing being. They can reproduce, though this is subject to many different circumstances such as; The worg must be one gifted to take humanoid form, and they feel no need to, and cannot do so with other worgs, only humanoid races. The offspring would be one of the opposite parents race, with no worg traits whatsoever. Known for their great strength and cunning, they've proven a threat to any adventurer they come across. Worgs can take over a town, demanding sacrifices from the village to sate its hunger. They can be found in any region and continent, adapting to any climate and weather. In appearance they take the form of a bulky animal with a sloped back. The animal they favor is the Therianthrope form they took in their hosts' past life.

In addition to their average abilties, as earlier mentioned, some worgs are gifted with the skill of taking a humanoid form. This form differs from the host they had as a Primal; it is their own form that reflects themselves. These worgs may choose to live among mortals, though they are easily distinguishable by their animalistic eyes.

Behavior
Worgs are usually solitary, having no need to reproduce. It's rare to find any worg that shows a need for companionship, and when one does, it's general in the form of wanting a meal. When left to their own devices worgs will usually find a lair and hunt anything in the nearby vacinity. However, Worgs can also be found in the service of Unguis, their Patron of whom they worship. When found in the service of Unguis, they are typically shown to be driven, ambitious, and with less mercy than they usually possess. These worgs will stop at nothing to complete their task, even if it ends in their deaths.

When attacked, or most likely attacking, worgs go for the quickest kill, though this isn't to say they aren't brutal. They freely give into their more savage side, using their large size to bully their opponents. It's also to be noted that because of their size they cannot be very stealthy, though those that can take a humanoid form may use that form to be more stealthy.

Those worgs that can take human form usually lean more towards the range of chaotic, being self serving and living to satisfy their hunger. However, very rarely, these worgs can become protectors of villages or even adventurers themselves. These worgs are seen to be the fragments of Unguis's goodness, though they rarely reveal their worg nature to any.

Origin
The worg origin is traced back to when Unguis the Beastmaster first became paranoid of his downfall. Looking into the future, Unguis saw that a particular elf, a Griev, named Edor Worghowl, would be a signifigant part of his downfall. Though it is not made clear the exact way Edor would contribute to this, Unguis makes it his goal to shake Edor from his path. Unguis changed the Griev into a Lycanthrope through his own raw might, causing Edor to be an enraged beast. Unguis is said to have looked over him as he went on a massacre through his home village of Ironvale, encouraging Edor further in his hunt to punish the mortals who had recently deemed worship of Unguis unfit. Edor's slaughter was ended when his wife's father struck him with an arrow. Unguis still deemed that he could further a use for Edor, one who he thought had been a threat, and raised Edor's Primal spirit from the dead. The God combined Edor and the Primal into one, allowing Edor's spirit to be dominant as he enslaved the Griev to his will. With Edor under his contorl, Unguis twisted him into a purely savage form, the first worg. Afterwards, Unguis seemed to take to this new creature, later giving every Primal a chance upon death to rise once more as a being seperate from their host Therianthrope, though these Worgs had no influence from there former Therianthrope, making Edor something of a unique being.

Misc.

 * Worgs get their name from Edor's surname, Worghowl.
 * Unguis's form is most similar to a worg. He may have created the worgs literally in his own image.