Sollus (Geography)

Sollus is varied greatly in landscape, with many different continents and landforms spread across the plane. The main continents that have been thus far discovered are Kyraniath, Friorel, Agralormar, Adust. Various islands are also in Sollus's many oceans, such as Aska and Mokarc.

Friorel
Friorel is the most explored contient in Sollus. It is the continent found in the middle of the world, only a few thousand miles away from Adust. Its inhabitants mainly consist of the Skilner and Indlose, and varying populations of the races that they're allied with. The main geography of Friorel is open plain and forest, with most of the landscape being divided into the regions of:
 * Lorthar Plains - A massive stretch of plains and savannah that reaches across most of the lower half of Friorel. The largest settlement in The Lorthar Plains was Dalix until its sundering at the hands of Noth. The current stronghold there is the Whiteclaw Fort. The region was named after the first son of Mortus, Lorthar. The Lorthar Plains remains the most densely populated region in Friorel.
 * Wyrmflight Mountains - A range of mountians that spans over the top of the continent. Most parts of the region are covered in snow year round, but the lower region of North Soriak is relatively snow free, though still cold. The largest cities in the region are Tectum and North Soriak City, with the region's oldest settlement being Dragokvir, also known as the Forge City, a city that is constantly plagued by blizzards and ice storms. Tectum is often called Friorel's city of war, as most of its largest battles have been planned from the city's War Quarter.
 * Blackgrove - A small mostly abandon region save for Therianthropes and ghouls, Blackgrove is a dark and corrupted forest that haunts the lands east of The Lorthar Plains. The battle of Little Pine was fought here, and the region is covered with ruins. After Bleedest is sworn into the Union by Eisen, the Antropy creates a city for his people on the southern-most tip of Blackgrove, known as Rommel. Blackgrove also houses the unholy prison of Edige, hidden within the deepest parts of the Thornbark Forests.
 * Avern Forests - Many thousand acres of land are covered by the dense Avern forests. The somewhat hilly landscape is dominated by the coniferus trees there. The Indlose capital city of Karao is there, and is the largest city in the region. Avern is named for the famous war hero Avernan Redfang. The region has harsh winters that often gave way to cold and unforgiving summers. The region is still densely populated by Indlose, who seem to thrive in the frigid conditions. The Avern forests start below Wyrmflight Mountains.
 * Caldus Jungle - To the west of Avern Forests, Caldus jungle begins. The jungle exists on a much smaller scale than its Avern neighbor, and is the most feral and unsettled portion of Friorel due to the thick flora that populate the region. The largest city in the region is the Tenebin Stronghold, however it barely holds onto the only territory the Skilner have secured in Caldus. The region has became vastly known for its poisonous wildlife and elder ruins that come from a time before the Skilner and Indlose came to Friorel. Because of this, various explorers and scholars find themselves in Caldus, wanting to find the secrets imprisoned within the forgotten ruins, temples, and tombs.

Adust
Adust is a few thousand miles below Friorel, and is the home of mainly the High Elves and the Razend Orcs. The majority of the continent is an unvaried forest, save for massive stretches of land that have been turned into ravaged wastelands by the various attacks from the Du Maul, Noth's rise, and the various wars between the High Elves and the Razend Orcs. Because of this, the land is mainly divided into the Northern, Southern, Eastern, and Western Ustde Forests, with the land to the west mostly contaminated by the various forces that have fought within it. A smaller region is also set aside for the high amounts of undead that were caused by Noth's influence, known as the Dusmus Strand.
 * Northern Ustde Forest - Northern Ustde Forest is the region in Adust that has been spared the most corruption. Its inhabitants are always at work to keep the land in order, and because of this, the region has florished and is rarely without an abundance in wildlife and game. The region also houses the High Elves capital city of Nirith, with several lesser, but still large, cities spread out among the forest. Some of these cities include Sviesa, Kuil, and Orun.
 * Southern Ustde Forest - Southern Ustde Forest is directly below Northern Ustde, and shares much of the same traits, but has been given far less care by the elves than its northern sibling. Because of this, the wildlife is far more feral and savage than any other region. Along its southern border, the forest is touched by ocean, making the region, despite its feral land, one of the most important trade regions for the High Elves. The natural bay that forms in this strand is known as the Handel Strand, and houses the largest city in Southern Ustde, Zaken. The region has had its far share of conflict, often coming into the violence between the Razend Orcs, who've sided with the Du Maul, and the High Elves for its perfect trading position.
 * Eastern Ustde Forest - The Eastern Ustde Forest is the smallest part of the combined Ustde Forest, and is often over looked by the High Elven Government for its lack of resources and nearly conflict free zone. Despite its lack of resources, it has a high population from the High Elven farmers who make it their home. Because of its small size, region is easily protected with the High Elven guardians in place, and most High Elves wishing for a calmer life live in the Eastern Forest.
 * Western Ustde Forest - Western Ustde Forest is the most corrupted of the four forests regions, and is in a state of near constant war with the Elves and the Du Maul. Only half of the region is covered with trees, due to the vast amount of resources needed for their war efforts. The Du Maul also spend most of their time attempting to cut into the Northern and Southern forests of which the region borders, while the Elves are attempting to push the Du Maul back into the Wastelands. Because of its ravaged land, no major cities manage to scrape out a living, and the few villages that cling to life in the Western Forests always run the risk of being razed by the Du Maul Orcs.
 * Waste Lands - The Waste Lands are named as such for their appearance; Dry, cracked, dusky soul that is far different from the normally rich lands of Adust. The ways these lands have reached such a state is varied by the different events that have occurred in the Waste Lands, though most of the region is like this due to the Du Maul. The majority of the Waste Land is also considered Du Maul territory, the lands that the Elves know they cannot purify are handed over to the Du Maul to do with what they please. This action has however led many Elves to rebel against their Council's wishes, causing the conflict with the Du Maul to intensify. The largest city in the Waste Lands if one of Du Maul creation, Woestraad. Rarely the Du Maul city recieves visitors from Kyraniath lands for trade, though trade is barred with the Friorel Union.
 * Dusmus Strand - The Dusmus Strand is the smallest region in Adust, and is placed above the Waste Lands. Named for one of the greatest Elven traitors, Dusmus Blackthorn, the Dusmus Strand is without cities, towns, or even the mere sight of the living. The land is caked with ichor and corrupted blood. Servants of the Abyssal Lords are strong in the Dusmus Strand, with many Abyssals and other vile creatures of the undead, roaming free. The only reason why the cursed and corrupted don't spread further is because of the lone Stralen Outpost that the Razend Orcs and High Elven council have put into place, one of the few things the two Factions work together with.

Agralormar
Above Friorel and Adust, Agralormar rises out of the cold ocean waters. The entire continent is blanketed in ice and snow, with tall mountains and endless pine forests covering the continent, it echoes the Friorelian region of Wyrmflight, though to a far colder and frozen extent. After many centuries of several other native races dying off due to being unsuited to the cold climate, the only race that truly thrives in Agralormar is the race of which the continent is named; The Agralor. The other races that claw out a living upon the continent include the Ice Trolls and a small sub-species of Elves that serve the Du Maul, the Dusk Elves. The continent is divided into the regions of the Aperi Tundra, Grenze Range, made up of the Regnar and Legar Mountain Ranges, Lichbane Forest, and the Darkcoven Caverns.
 * Aperi Tundra - The Aperi Tundra is one of the two regions that take up the most of Agralormar, it and the Lichbane Forest being divided by the two mountain ranges, Legar and Regnar. The Aperi Tundra is a mostly snowy plain with small patches of forest scattered about its frozen lands. Large lakes are frozen over in their winter season only to be thawed in spring, making large floods across Aperi. The three lakes of which cause the most issue are Prima, Semel, and Erste. However, the Agralor capital Verein is built upon an island in the center of Lake Erste, and is heavily protected by the frozen waters around the city. Rivers stretch between all three lakes and feed into the Whispering Sea, the ocean between Agralormar and Adust. The largest and most traveled river that goes from Erste to the Whispering Sea is called Reis, and is used for trade between the Agralor and High Elves. Some of the smaller but well known villages that dot the Aperi Tundra are Fassen, a small village known for its warriors, and Bergen, a larger city known for its agriculture and rich soil caused by the seasonal floods.
 * Grenze Range - The Grenze Range is the pair of massive mountainranges that divide Agralormar into the two seperate regions of Lichbane Forest and Aperi Tundra. The range is made up of the Regnar and Legar mountains, with Regnar being the larger and more famous of the pair. They serve as a natural border to seperate the Basina Ice Trolls' territory from that of the Agralor. The region was famously gifted to the Basina Ice Trolls after they aided the Agralor in a war against the Dusk Elves, with the region being exclusively theirs, save for passage from the Agralor going from Aperi to Lichbane and vice-versa. The Grenze Range holds the largest troll city, Enerj, in all of Sollus, save for the massive sprawling city-states on Kyraniath. Enerj accepts trade from both the Dusk Elves and Agralor however, and its been the site of many battles between the two factions. Smaller troll villages also populate the cliffs, Guc and Takat being chief among them.
 * Lichbane Forest - Lichbane forest is to the west of the Grenze Range, and is densely populated by Agralor farmers and hunters for the abundance of wildlife and rich soil. However, the Dusk Elves also seek Lichbane forests for all the same reasons, wanting it for their own. This has plunged Lichbane into a conflict ridden land of ice and snow, with the Dusk Elf forces coming out of the same mountains the Basina Ice Trolls call home, pushing all three factions into an tense peace that barely holds with each Dusk Elven attack. Lichbane houses two of Agralormar's largest cities, Norden and Suden, who each hold alot of Agralormar's military power. A winding and rapid river also descends from the Grenze into Lichbane, the Senken River. It divides the region of Lichbane in half, with most agreeing that the Agralor hold the north, while the Dusk Elves hold the south. The Dusk Elves also have a large city in Lichbane, Grau-Mire, the largest foothold outside of their home region, the Darkcoven Caverns.
 * Darkcoven Caverns - Within the Grenze Range, the Darkcoven Caverns begin. Named for the Dusk Elven queen Kara'dul Darkcoven, beneath the earth in Agralormar begins the kingdom of the Dusk Elves. Bent in a twisted rendition of Elven beauty, the Dusk Elves exist in a dark unison with the Skada, a vaguely human race that inhabit the Darkcoven Caverns. The two races have made the Caverns into a twisting maze where no Agralor has dare set foot in ages. Because of this, very little information about the Caverns is known.

Kyraniath
WIP

Aska
Known also as the Island of Aska, this small island bolsters no notable features save for the giant temple within its grasp, a tribute to the Sun God Solsk. The island is covered mostly in oak trees, and the most common living being are the many different lions that wander the stretch of land. Aska's history is mostly shrouded with mystery, the true purpose of its temple only being to house Solsk's power until someone was foolish enough to release the Sun God into the world once more. Aska is several hundred miles to the east of Adust.